While following the the Professional Rainbow Six Siege scene. I found it to be a great source of inspiration to put towards expanding my skillset by designing a custom Operator Cosmetic for Team BDS.
Utilizing multiple programs such as Photoshop and Substance Painter to design the new cosmetic, and Blender to apply the textures I had created, and then rigging and posing the model, I was able to create a fully functioning 3D asset of my skin concept for Team BDS to composite this final poster graphic.
Graphic Design
Character Texturing, Rigging, and Posing
Blender 3D
Substance Painter
Adobe Photoshop